Are Fourth-Edition Kings of War Lists Getting Less Diverse?
Since fourth edition launched, I’ve seen a comment pop up on Fanatics regularly: army lists feel more repetitive. Sometimes that means
Since fourth edition launched, I’ve seen a comment pop up on Fanatics regularly: army lists feel more repetitive. Sometimes that means
This glossary collects commonly used terms in the Kings of War community. Definitions are based on community sources including Dash28.org,
Faction win rate tells us how an army performed, but it does not tell us how that performance was distributed among
Orcs were the most common faction across these 17 tournaments, accounting for 9.0% of recorded faction appearances. Their observed score
Sean Troy won the 2026 US Masters at 6–0 with Ratkin. Travis Timm followed at 5–0–1 with Goblins. That top
Fracture is the first real update point for Kings of War Fourth Edition, so I am going to call this
The 2026 Kings of War US Masters field is hitting harder, but shooting is still a major part of the meta. A data-driven look at Goblins, gunlines, board saturation, ranged attacks, and the 4E damage shift.
Analyzing list concentration and the 4E compression test across 64 players at the 2026 US Masters, featuring HHI calculations and magic item distribution.
TL;DR: The early 4E tournament field is more faction-concentrated than the 2024–2025 sample. That is worth watching, but it is
Steve Tonneau’s scoring-system work gives tournament organizers better questions. The 2026 event data shows why those questions matter. A good
Pre-tournament data breakdown for ConVic 2026: examining faction diversity, Forces of Nature dominance, and early 4th Edition list construction trends in Australia.
Bugeater 2026 wrapped up over the weekend. What were the results? Did we get more clarity on the meta? Let’s