Unraveling the ‘Swinginess’ of Melee Values in Kings of War: A Data-Driven Analysis
Players often describe units with Melee 4 as “swingy” because they need 4+ to hit. Units that hit on 3+
Players often describe units with Melee 4 as “swingy” because they need 4+ to hit. Units that hit on 3+
Intro Ben Stoddard’s “Tales of Pannithor: Pride of the King” has more going on than its Kings of War setting.
The 2024 UK Masters used 2345-point lists, above the standard 2300. This analysis compares player results with list-building measures to
I compared army lists from the 2023 US Masters and the 2024 Australian Clash of Kings (CoK) to see how
What matters more at the Australian CoK 2024: list building or tactical play? Before the event, I published a list
Clash of Kings Australia 2024 has concluded. Results are available at the Mantic Companion website. The field included a range
The Clash of Kings Australia 2024 results are in. This post reviews the tournament data and its main patterns. Recent
Introduction: In 2023, Kings of War added the Northern Alliance and Twilight Kin and adjusted standard bearers. For 2024, my
Army Name: Abyssal DwarfsTotal Units: 32Units with Crushing Strength ≥ 1: 19Units with Piercing ≥ 1: 8Avg Points: 152.3Avg Defense:
Army Name: Northern AllianceTotal Units: 35Units with Crushing Strength ≥ 1: 16Units with Piercing ≥ 1: 3Avg Points: 165.3Avg Defense:
In my previous article, I outlined how I compare unit cost-effectiveness. This post extends that analysis by comparing armies using
Which Kings of War units perform well for their points, and which outperform expectations once cost and size are considered?